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  • Event Info

    Just as the gears of a clock keep time moving forward, so do the gears of war. Which war? The timeless one. The never ending one. The one that leaves countless numbers of widows out there every day. (Ok, the last part might not be completely accurate). I'm of course talking about the war that pits Red vs. Blue.

    This year Hack Fortress returns to pit teams of Team Fortress players paired with teams of hacking players in a battle to the DEATH! (Our lawyers say we need to clarify that last part: 'death' in this sense means, a virtual, in game death - but trust us, virtual death can be just as painful and humiliating as the real thing). For one thing, a virtual death means another point for the opposing team leading them one step closer to victory.

    So, how does this Hack Fortress thing work? Two teams (6 Teamfortress 2 players, and 4 hackers) team up to get as many points as possible in a 30 minute time period. As players hack their way through the challenges, they will not only earn points for their team but will also be gifting their TF2 players bonuses and perks to give them an edge. A solved challenge may result in 15 seconds of critical hits or something else as devious. The same is also true for the TF2 team--without a flag or point capture in game, it may be impossibly hard to hack through a particular challenge. Without coordination and cooperation between the two elements of a team, neither will be victorious.

    So, in the immortal words of a famous sniper with an australian accent:

    "Feelins'? Look mate, you know who has a lot of feelings? Blokes that bludgeon their wives to death with a golf trophy! Professionals have standards. Be polite. Be efficient. Have a plan to kill everyone you meet."
    Actually, we're not really sure what that has to do with Hack Fortress, but we just really, really like it.

    Signups:
    The event will consist of 8 teams pitting themselves against each other in a bracketed tournament. Consisting of 6 TF2 players and 4 Hack players, teams will compete throughout the day on Saturday. The final event--the two teams that have survived the day of competition--will engage for a one-on-one brawl Saturday night before the "official" drinking begins. When teams are not competing, the TF2 machines will be configured to allow players to hone their skills and increase their standing on the TF2 scoreboard.

    Those players or teams who would like to sign-up in advance may do so by emailing us dctf2@shmoo.com or posting here. On-site signups will also be accepted for a team's TF2 or Hack group, but we encourage any players planning on playing to register in advance to ensure your spot is reserved.
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