anyone who saw this at ShmooCon this year knows that it was a really amazing systme. to know all of the crazy work (both hardcore skilled coding as well as brilliant hackey/kludgey stuff) that people like lolo, gdead, and others from TSG did to get it running is to really appreciate the genius of the project.
events in the Hack side (i.e. - submission of flags, etc) have immediate repercussions in the TF2 field-of-play (i.e. - higher power weapons spawn for one team, opponents get randomly spun around in circles)
and vice-versa... capturing a flag or otherwise doing kickass things in the TF2 game will lock out other teams' abilities to submit tokens in the Hack challenges for a brief period. that's actually how this year's team won... it was down to the wire and an event in the TF2 game prevented the submission of a flag that had recently been owned in the Hack side of the game.
anyone who can field a team should seriously wrangling your people and coming out to play. as a no-skill newbie i will gladly just sit by and watch all the action unfold on the big-screen monitor and observer system they have rigged up.
events in the Hack side (i.e. - submission of flags, etc) have immediate repercussions in the TF2 field-of-play (i.e. - higher power weapons spawn for one team, opponents get randomly spun around in circles)
and vice-versa... capturing a flag or otherwise doing kickass things in the TF2 game will lock out other teams' abilities to submit tokens in the Hack challenges for a brief period. that's actually how this year's team won... it was down to the wire and an event in the TF2 game prevented the submission of a flag that had recently been owned in the Hack side of the game.
anyone who can field a team should seriously wrangling your people and coming out to play. as a no-skill newbie i will gladly just sit by and watch all the action unfold on the big-screen monitor and observer system they have rigged up.
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