Re: How would you make DEF CON 23 better than DEF CON 22?
I would really like to see Def Con 101 happen later on Thursday (or multiple times, maybe at 10 and 2).
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Re: How would you make DEF CON 23 better than DEF CON 22?
I think that the DIY badges would have to be entirely through hole as SMD soldering of LEDs and fine pitch chips may require the use of hot air tools and might not be beginner frendly. (SMD LEDs can melt)
Pre-soldered SMD and DIY through hole components could also be good option.
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Re: How would you make DEF CON 23 better than DEF CON 22?
https://twitter.com/0x7eff/status/498674138886582272
In summary, what I would look for having presented 3 times is: 'fix it, do it, defend it, show it'
Originally posted by TheCotMan View PostOther ideas from the same user as quoted above:
URL1=https://twitter.com/0x7eff/status/498644930768957441
URL2=https://twitter.com/0x7eff/status/498641144054812674
URL3=https://twitter.com/0x7eff/status/498640124851552256
From another user, retweeted by the above user:
URL4=https://twitter.com/Secbuff/status/498646472032649216
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Re: How would you make DEF CON 23 better than DEF CON 22?
Originally posted by 0x7eff View Postso to be clear, I was thinking the alt-badge would be a day dedicated to those who were willing to pay *moar* to have say, a table with 10-20 folks at it and a mentor that would talk you through building a badge from the parts-up and validate it at the end.
So lets say maybe you show up on thursday 8am, with a guaranteed spot for $300 cash and get a seat at a table with parts and a 'paint by numbers' guide.
Welcome to the forums,
-Cot
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Re: How would you make DEF CON 23 better than DEF CON 22?
so to be clear, I was thinking the alt-badge would be a day dedicated to those who were willing to pay *moar* to have say, a table with 10-20 folks at it and a mentor that would talk you through building a badge from the parts-up and validate it at the end.
So lets say maybe you show up on thursday 8am, with a guaranteed spot for $300 cash and get a seat at a table with parts and a 'paint by numbers' guide.
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Re: How would you make DEF CON 23 better than DEF CON 22?
What area of application security were you interested in seeing covered?
Something I wouldve liked to see is a challenge for pwning websites especially in the age where more and more sites are becoming client side heavy.
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Re: How would you make DEF CON 23 better than DEF CON 22?
Hardware Hacking Village seemed to need more space. I was there quite a bit, and every station space was full every time I was there. Specifically, I was there every day, at least four times a day, at a variety of times.
I had to share a soldering iron and share a chair with someone to get a kit completed (sort of like hot bunking, gotta tell ya). I soldered left-handed with the soldering iron's line draping across the other guy's work. I never got another slot - I had another project on me that needed repair, and it's going to come back home with me.
Maybe partnering with Sparkfun, or putting out a wider call for volunteers and material, could amp up the number of stations and the ability to stock components? This is just about my favorite place to be at DC, and it's always seemed really cramped. I feel that the volunteers staffing did exceptionally well. They were helpful, knowledgeable, and irreverent. I observed so much good stuff happening at all levels! I've volunteered at HHV in the past, and look forward to doing it again in the future.
The DC101 track seemed to be really really popular. I never got in, even showing up early. Maybe not Comic Con early, but a half hour really should have done the trick. Not sure what to do about that - the room seemed to be a lot smaller than the others?
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Re: How would you make DEF CON 23 better than DEF CON 22?
Other ideas from the same user as quoted above:
URL1=https://twitter.com/0x7eff/status/498644930768957441
Originally posted by URL1
Originally posted by URL2
Originally posted by URL3
From another user, retweeted by the above user:
URL4=https://twitter.com/Secbuff/status/498646472032649216
Originally posted by URL4
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Re: How would you make DEF CON 23 better than DEF CON 22?
Ab interesting idea I found proposed on twitter:
URL1=https://twitter.com/0x7eff/status/498647285447016448
Originally posted by URL1jeff bryner â€@0x7eff Sun, Aug 10, 2014
Next year #defcon should start with a day for folks to assemble their own badge #noBadgeLine
* Give some people a bag of parts to assemble their own badge, and flash firmware
Then there are questions on price delta. I don't think they should be a price delta, but I do think they could be given media with more information about the badge as a "bonus" to help them with that process, and more information about the badge than others that do not assemble their badge.
There are other issues with this idea. If there is media provided, what media? Who would trust a USB-device handed to them at DEF CON, even if it was with the long history DVD/CD media without autorun-exploits? CD/DVD are not as common on notebooks/laptops as they were,and some have moved to use tablets.
Then there are issues with "missing parts" and "assembling the bags" which both incur a fee in HR to complete and maintain.
Even with issues to resolve, this could be a good kit to encourage people to DIY and learn by doing. Other incentives might also be possible for people that take this route.
If anyone else likes this idea, please consider how you might implement it, and suggest ways to make it run smoothly, and predict the % of badges to be made as DIY and what level of DIY should be expected? (Only soldering components? How many? What about flashing firmware? What about the bottleneck effect in the HHV with limited resources? How would you encourage members in the HHV to support this idea, and encourage other people to volunteer and bring resources to help with this process?
If you agree with the twitter user, show your support with this idea by suggesting ways to solve problems, and explore problems you expect might be possible, and how you would resolve them.
Thanks for the suggestion 0x7eff! I will tweet you a link to this post.
-Cot
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Re: How would you make DEF CON 23 better than DEF CON 22?
Badge purchase could be easily sped up by a magnitude. As it was, it seemed to take 2-3 minutes per person to make the purchase. Four modifications:
1) Request that people have exact change. Near the front split out into a separate line for people who ignore this. Naturally, this line will be slower, but the others will all move much faster. Counting change for people seemed to take about a minute for some reason (kinda too long, but that's about what I saw)
2) Have *all* of the things needed to hand to people (badge, batteries, glasses, program, stickers) already in bags. A good other minute or so was spent with the people shuffling around trying to count of batteries and get the stacks of papers put together. Additionally, few people have something to put the stack of stuff in and a bad would make it so that can take it and move out of the way
3) Have a very clear area/direction for people to move to after their purchase. Arrows on the floor, etc? People dealing with their badges, changes and paperwork made getting the next person to move up in the line slower than it should have been.
4) Have two people on each sales line, one for taking the money and another for giving them the bag. It takes about 10 seconds to count $220 and under that to then hand them a bag.
Net improvement here could easily move from 2-3 minutes to 10-20 seconds per transaction. If the line was 3 hours, suddenly it would be ~20 minutes long.
This can definitely work. SXSW scales to ~28,000 people and makes the lines move significantly swifter (although they could improve as well, and are often slow due to credit cards, printing photos on badges, etc... all stuff we can skip)
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Re: How would you make DEF CON 23 better than DEF CON 22?
Originally posted by Th1rstyf3Et View Post... I was really hoping to learn a lot about application layer security and other things like that.
What area of application security were you interested in seeing covered? Specific network services? Specific applications? Development of specific applications? Which ones?
Thanks for any more details you can provide!
Originally posted by F4R4D4Y View Post[chop]
This sounds like a bitch list, but these are the only complaints I can come up with, and the title of this thread is kinda asking for one.
[chop]
Thanks to both of you!
If you have other ideas, or know of others that want to make suggestions on how to make defcon better, please point them to this as a way to voice their suggestions on how to improve DEF CON.
Thanks!
-Cot
More:
URL1=https://twitter.com/ExplodingLemur/s...90612174950402
Originally posted by URL1Folks at #Defcon: wearing a shit-ton of cologne or perfume is just as offensive as not showering.Last edited by TheCotMan; August 10, 2014, 15:50.
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Re: How would you make DEF CON 23 better than DEF CON 22?
I think the layout sucked this year. It was hard to get to a few areas, and the "you are here" signs werent facing the right way or were printed to only face one way and were set up wrong; more than once I'd found myself walking to the wrong end (completely sober).
-Theres still 60000 Defcon20 badges left over yet this D22 run was done in 60 days and more people werent expected this year or something? I know very few people gave a shit about the "card" badges last year, but I'd seen more paper badges than electronic badges at D22 than any other con, and people very upset they couldnt do the badge contest. Sure "get there early" but no matter how early anyone is, theres only n badges.
-Hardware Hacker village too fucking small. There wasnt any room to move around in that trailer-home sized area. Grateful for the number of soldering stations, but a lot of people I'd seen were sitting at a station & not soldering anything. All seats were full most of the day.
-Dont have Hacker Jeopardy next to the movie night area. I gave up trying to hear the film and left. Needs a barrier between that kinda fun and filmgeeks.
-ICS was great but they had to keep the doors closed due to noise from the main hallway, and if you didnt see their 11" sign taped on the wall, you missed it.
They had a lot of interest (including mine) and probably need a bigger room next year, or at least a quieter area.
-Contest room had to become a hallway of sorts, people had to go through there to get to some areas.
-Lockpick Village ... was there a lot of thefts of locks and missing picks in recent years, to make volunteers stop bringing things? Last 2 years was dismal. D19 had too much stuff (it was great). I'd have brought a few dozen pounds of lock stuff if I was expecting empty tables.
-Swag: The vendors had better swag than DEFCON official swag this year. I usually drop a few bills but all I got were bottle openers this year.
This sounds like a bitch list, but these are the only complaints I can come up with, and the title of this thread is kinda asking for one.
-There needs to be some kinda lost & found (is there one?). I dropped my vaping unit when someone bumped into me (OK, it was a mosh pit) and I couldnt find that damned thing anywhere (Silver iTazte). Later dropped iPhone charger, cable. Same thing. POOF black hole in the floor.
I know thats one MORE person having to volunteer but damnit, I'll do it next year. I promise.
EDIT: If I didnt list a possible solution, its because I dont know or not confident in my solution. I really am not bitching. I swear.Last edited by F4R4D4Y; August 10, 2014, 13:33.
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Re: How would you make DEF CON 23 better than DEF CON 22?
First Defcon, I came independently with hopes of being able to justify work paying for next years once I got back. Unfortunately, I don't think I can really do that because every talk I've seen or heard of has been either at the bottom (hardware, firmware, packet sniffing) or at the top (social engineering). I was really hoping to learn a lot about application layer security and other things like that.
Just my 2c
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How would you make DEF CON 23 better than DEF CON 22?
Hello!
It is that time of year again. DEF CON 22 (at the time of this post) has started. Yesterday, unofficial events started like the DEF CON Shoot and Hacker War Games, and many more events and contests begin today, including DC101 -- an intro to DEF CON.
Here is your chance to make DEF CON 23 better than DEF CON 22.
Constructive criticism is welcome. Condemnation without suggestions on how to resolve a problem is just flaming; please be constructive with your complaints.
Did you observe something at DEF CON that made your time less enjoyable? How would you improve that?
Did you find something you really enjoyed at DEF CON and want to see it return, or expanded?
If you were the Dark Tangent, what would youdo to make DEF CON 23 better than DEF CON 22?
This is your chance to speak up, and let everyone in the community know about your ideas, and discuss solutions to any troubles you have seen.
Thanks!
-Cot
P.S. To encourage comments from attendees, I've altered the promotion restrictions for this forum (DEF CON 22 and Beyond) to allow newly created accounts permission to post to this forum immediately. The other forums (except maybe /dev/random) will appear to be "locked" until the automated user-promotion system runs new accounts through the time-based promotion process described here: https://forum.defcon.org/showthread.php?t=7322 . We have a forced lurking period to encourage users to become familiar with the forum rules, and find existing threads to answer questions, or related to their concern. I'll revert back to the promotion process a few weeks after con, or sooner if this open-access is abused.
[It is okay to duplicate other people's suggestions -- I won't condemn you for repeating a request earlier in the thread ; I'll sort out duplicate later, and the count of duplicate requests for the same thing may help add weight to the request. Also, this allows people to post ideas without suffering the cost of reading the whole thread. I'd prefer it if people did read the whole thread, as it may give them more ideas, but there is no requirement. It is better the have duplicated ideas than not get more ideas]Last edited by TheCotMan; August 11, 2014, 14:03.Tags: None
- Stuck
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