Be warned, here comes a bit of a novel....
If you've ever watched the show, you'll notice often times the 'leetest link' person in the end is the same person who on occasion got stupid shit wrong, like "what is 5 squared?" and sometimes it's not not knowing answers, it's the pressure of the game that blanks them out, or in this case, even the drinking.
Interesting Idea, I'll be sure to bring it up with rest of the organizers.
Moving on, I tried to collect feedback from a lot of the attendees, and this is what I got back: about 50% of you liked team based games, like HJ. While the other 50% were glad to see a game with single players against each other. Also, another thing that I've seen is people complaining about the mix of types of trivia questions, there were a good 5-600 questions, 70-80% of them being tech questions. for good measure, we threw in a few varying questions, stuff from various bits of pop-culture, from tv shows that seemed to be popular with the crowd, to some music questions, etc. There werent THAT many FG or Simpsons questions in comaprison with tech questions, everyone just noticed them more because they were a lot different after you had heard 10 tech-ish type questions in a row.
Another piece of feedback was that the questions were too easy. In a way, yes, they were, but that was the point, the game was meant to be fast-paced, and as so, we tried to keep the questions easy. Obviously some werent THAT easy, because people were getting them wrong often, and part of the fun of that was, the drinking and pressure of the timed questions contributes to blanking out the mind of the players when it's their turn.
Also, another common piece of feedback was that the game seemed "unorganized" and doesnt compare to HJ. First off, we had all of about 6 weeks or so to get this thing organized when it came down to it. That's
just how it went. And none of you surely thought that HJ went off perfectly it's
first year did you? Any of the attendees that have been to Defcon since DC2
can vouch for that. HJ was a bit smooth, and why? They had 10 years to work out the kinks of it. And I think between Night 1 and Night 2 of LL, we worked out a half decent amount of them, yes, people were leaving the first night, but for those there the second night, they probably noticed that we started off with a very small crowd, and it got much bigger over the course of the game.
And with that, keep up the feedback, we appreciate it, and it helps contribute to creating a better game expereience for everyone next year, whatever the game situation may be.
Originally posted by dYn4mic
Originally posted by Deviant Ollam
Moving on, I tried to collect feedback from a lot of the attendees, and this is what I got back: about 50% of you liked team based games, like HJ. While the other 50% were glad to see a game with single players against each other. Also, another thing that I've seen is people complaining about the mix of types of trivia questions, there were a good 5-600 questions, 70-80% of them being tech questions. for good measure, we threw in a few varying questions, stuff from various bits of pop-culture, from tv shows that seemed to be popular with the crowd, to some music questions, etc. There werent THAT many FG or Simpsons questions in comaprison with tech questions, everyone just noticed them more because they were a lot different after you had heard 10 tech-ish type questions in a row.
Another piece of feedback was that the questions were too easy. In a way, yes, they were, but that was the point, the game was meant to be fast-paced, and as so, we tried to keep the questions easy. Obviously some werent THAT easy, because people were getting them wrong often, and part of the fun of that was, the drinking and pressure of the timed questions contributes to blanking out the mind of the players when it's their turn.
Also, another common piece of feedback was that the game seemed "unorganized" and doesnt compare to HJ. First off, we had all of about 6 weeks or so to get this thing organized when it came down to it. That's
just how it went. And none of you surely thought that HJ went off perfectly it's
first year did you? Any of the attendees that have been to Defcon since DC2
can vouch for that. HJ was a bit smooth, and why? They had 10 years to work out the kinks of it. And I think between Night 1 and Night 2 of LL, we worked out a half decent amount of them, yes, people were leaving the first night, but for those there the second night, they probably noticed that we started off with a very small crowd, and it got much bigger over the course of the game.
And with that, keep up the feedback, we appreciate it, and it helps contribute to creating a better game expereience for everyone next year, whatever the game situation may be.
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