With my recent move into a college apartment, I have pondered new questions. Amid my wonder radiates the one question that has kept me frustrated (put lightly) for days: Should online gaming be considered a middle/high priority for a campus network?
Let me break it down. The college is running Packeteer which is a program that sets priority to certain applications/ports. Obvsiously Web (80) and FTP (21) are considered highest priority while applications such as P2P's are low or even disabled.
The game I play is Counter Strike and most online games use dynamic porting. Even still, my gameplay is dramatically lagged with spikes and disconnections. The game is unplayable.
Onto my question at hand, since online gaming is such a popular hobby among 13-25 age range (give or take), and even a "safer" hobby than say P2P or porno, why not allow higher bandwidth to be allotted to such applications? I'm at a technical school so obviously there are some boneheads, but wouldn't it be ok to implement a system of allowing certain data (Counter Strike data) to be sent at a respectable speed?
I understand the networking team isn't here to cater to my adolscent addictions (we're talking about video games, now ;]), but i doubt it would be a burden to allow a little more flexibility with gaming. At least it would save a large amount of emails to the help desk :].
Weigh in with your opinion. Disagreements will be considered if arguments are presented.
Let me break it down. The college is running Packeteer which is a program that sets priority to certain applications/ports. Obvsiously Web (80) and FTP (21) are considered highest priority while applications such as P2P's are low or even disabled.
The game I play is Counter Strike and most online games use dynamic porting. Even still, my gameplay is dramatically lagged with spikes and disconnections. The game is unplayable.
Onto my question at hand, since online gaming is such a popular hobby among 13-25 age range (give or take), and even a "safer" hobby than say P2P or porno, why not allow higher bandwidth to be allotted to such applications? I'm at a technical school so obviously there are some boneheads, but wouldn't it be ok to implement a system of allowing certain data (Counter Strike data) to be sent at a respectable speed?
I understand the networking team isn't here to cater to my adolscent addictions (we're talking about video games, now ;]), but i doubt it would be a burden to allow a little more flexibility with gaming. At least it would save a large amount of emails to the help desk :].
Weigh in with your opinion. Disagreements will be considered if arguments are presented.
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