Why not start a thread on how to make a successful contest/event? Spectators, players and leaders all have ideas on how to make a contest/event better.
So? What are your ideas?
(Some of mine:)
Only volunteer to head a new contest/event if you are excited about the contest/event -- People are attracted to excitement, and there is nothing like a passionate leader to generate interest and excitement.
Your knowledge in the contest/event should exceed your passion.
Delegate, delegate, delegate: as a leader, you will be able to have more fun doing other things at DefCon, others may enjoy sharing in the spotlight as co-organizers, or ??? and players/people have a better time if the organizer is not not stressed due to being overburdened, or overly self-medicated with booze because of the stress.
Organization, early planning, early announcements. (No need to explain these.)
Unless you really know your group,accept you should request, consider, and be willing to accept ideas from your peers-- the forums allow for this, as well as mailing lists, DefCon/2600 Local Group meetings, and to a limited extent, "blogs" or web pages with e-mail addresses. (Big clue here! A leader not in-touch with the masses may not be a leader very long.) Will the people respect you in the morning?
What else? What do you like about successful contests? Dislike about unsuccessful ones? (Apply these as a spectator, player/member, or leader.)
Thanks!
So? What are your ideas?
(Some of mine:)
Only volunteer to head a new contest/event if you are excited about the contest/event -- People are attracted to excitement, and there is nothing like a passionate leader to generate interest and excitement.
Your knowledge in the contest/event should exceed your passion.
Delegate, delegate, delegate: as a leader, you will be able to have more fun doing other things at DefCon, others may enjoy sharing in the spotlight as co-organizers, or ??? and players/people have a better time if the organizer is not not stressed due to being overburdened, or overly self-medicated with booze because of the stress.
Organization, early planning, early announcements. (No need to explain these.)
Unless you really know your group,
What else? What do you like about successful contests? Dislike about unsuccessful ones? (Apply these as a spectator, player/member, or leader.)
Thanks!
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