Re: PS3 Gossip
So far, history seems to point to this being the case - granted, not so much with a 'one-console-plays-all' approach, but rather manufacturers licensing their hardware out to other companies. The MSX computer is one of the earlier examples of this, having never really caught on in any meaningful way. The Sears Telegames console may be an exception, but the Atari 2600 that it was based on still outsold it by a wide margin. More recent examples would be Aiwa and JVC's licensing of Sega units, and Panasonic and Sharp licensing Nintendo's. To be honest, I'm not entirely certain if this is down to confusion on the consumer's part ("How can it play Nintendo games if it's made by Panasonic?") or just plain brand snobbery, but people generally care less who makes their DVD player as long as it can play movies; gaming consoles seem to be perceived differently to other consumer electronics goods.
Remember the Philips (Magnavox in North America) CD-i? Great machine for its time, and pretty much paved the way for DVD. But given that Magnavox is not a 'prestige' brand in its markets (though my ten-year-old Magnavox TV still works beautifully), this may account for a large part of why it never achieved mainstream acceptance. There were other reasons, to be sure (and if you want, I can go into some of them at con - they're kind of off-topic here, but we had a very early unit), but people like having the Sony badge on their stuff.
Fair point, but something I've noticed is that console gamers also like to rabidly remind the rest of the world why their console is better than the other guy's. Then again, the only console I ever owned when younger was a Vectrex - still working, by the way - so I was so far out in left field on this that I probably can't be classed as the typical gamer. I never actually wanted more than that console; computers were always a lot more interesting to me because you could make them do things other than just play games.
I disagree on this. Both have been around for approximately the same amount of time, having come to light in the mid-'70s. However, there have always been multiple gaming platforms at the same time as one dominant and a couple of other lesser-used video entertainment platforms. The Atari 2600, Intellivision, and ColecoVision (as well as others) all coexisted at the same time as VHS, Betamax, and Laserdisc. Now we have Sony, Microsoft, and Nintendo offering their consoles while DVD is now dominant, VHS is waning, and there's no real third standard - yet. This is really a case of 'the more things change, the more they stay the same'.
A little from column A, a little from column B. Column C was Sony's failure to make it price-competitive: they felt that Betamax' superior picture quality warranted a premium price. While they were at least right on paper, this was fine for the units still in use to this day in professional broadcasting but for the home consumer it was the kiss of death for the unit. At one point, it was possible to buy a Laserdisc player and VHS deck for the cost of one Betamax recorder - so you could have the superior picture quality of laserdisc (still better than Betamax IMHO) and recording capability of VHS for stuff you wanted to grab off-air.
You or I may not... But a lot of people do.
Ah, but there's another reason for the licenses being written the way that they are: the people drawing up the specs are trying to prevent a repeat flood of $50 players hitting the shelves that are keypad-hackable to do things they weren't intended to.
Originally posted by Voltage Spike
Remember the Philips (Magnavox in North America) CD-i? Great machine for its time, and pretty much paved the way for DVD. But given that Magnavox is not a 'prestige' brand in its markets (though my ten-year-old Magnavox TV still works beautifully), this may account for a large part of why it never achieved mainstream acceptance. There were other reasons, to be sure (and if you want, I can go into some of them at con - they're kind of off-topic here, but we had a very early unit), but people like having the Sony badge on their stuff.
Because of their closed nature, gamers may debate the merits of a console based on the media available for them. That shouldn't be confused with gamers being thrilled that they have to buy multiple consoles.
Rather, the difference between the home film and the gaming markets is largely one of maturity. The film industry is attempting to go from one, universal format to two marginally improved, equal formats. The gaming industry is moving from multiple platforms to multiple, greatly-improved platforms.
As for the Betamax failure, was it an issue of "consumers demanding interoperable formats" or was it the competition between VHS vendors resulting in better, cheaper, more available players that helped decide the winner?
Unless I really hate Company X, do I, as Joe Consumer, really care who makes my player as long as it is cheap, does what I want, and has enough media?
This is exactly why both the Blu-Ray and HD DVD licenses forbid hybrid support; such players would dominate the market and result in a net loss for everyone.

Comment