For the tourney, we're going to be using a custom map that Me2 has designed and implemented. It's in a beta stage right now, which means its a perfect time to shake out any gameplay bugs. We'll be periodically playtesting the map on the No Moose TF2 servers. Check out the NM steam group for details on various playtesting nights. The next one will be this Thursday May 21st at 8pm EDT. If you want to get a head start on the map we'll be using for the tourney, stop by and check it out.
Playtesting the Tourney Map
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Re: Playtesting the Tourney Map
We'll have another round this sunday (6/21) at 9pm EDT
205.134.161.18:27019 (the main no moose server).
We've played some good rounds on loopback, varying from 5v5 to 10 v 10, and it actually scales pretty well. It doesn't drag on, and really doesn't seem to favor one class over another. Maybe soldiers/demos have an advantage on the last point b/c you can get up on the last building, but even that isn't too bad.Comment
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Re: Playtesting the Tourney Map
Well, partway through playing tonight, the ISP that hosts our servers went off net. Doh. Thanks to those that showed up.
BTW: if ppl want the map to test with/scrimmage/whatever, you can get it right from Me2's site http://developer.darrellnoice.com/Comment
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