This is not an official DEFCON Contest but it has been submitted for review.
I will be personally running a contest, I built a MUD, a Multi User Dungeon for a different con, I have modified it, fixed up the bugs and am now releasing it for DEFCON 28. Right now the MUD is in practice mode and the contest will start officially July 1st. The mud can be found by connecting to mog.ninja on port 4000, you may want a mud client.
Official contest rules can be found here: https://mog.ninja/contest/
I will be personally running a contest, I built a MUD, a Multi User Dungeon for a different con, I have modified it, fixed up the bugs and am now releasing it for DEFCON 28. Right now the MUD is in practice mode and the contest will start officially July 1st. The mud can be found by connecting to mog.ninja on port 4000, you may want a mud client.
Official contest rules can be found here: https://mog.ninja/contest/
- winner of the contest must demonstrate control over the character account in Las Vegas by logging into the game
- all judgements by evilmog are final, no appeals
- winner will be the player with the most points on the ctf board as of Sunday Morning at 0900 of Defcon 28
- in the event of a tie, some sort of tie breaker will be created
- if the winner is unavailable or evilmog gets impatient and other players of the MUD ctf are present in Las Vegas, the human badge will be awarded to the highest ranked player present
- pickup of the badge will be on badge day of Defcon 29, the inhuman registration line is apparently short, location to be determined and will be oddly arbitrary
- hints and rules will be announced on twitter
- all player files will be wiped July 1st 2020
- ctf board points will be wiped July 1st, 2020
- easy mode will be disabled July 1st, 2020
- Wizards and Admins of the evilmog mud or those who have seen its source code through legit game administration may not compete but can still play, in the event no winners are around to pickup the badge I may waive this rule
- Points may be awarded for reported bugs
- MUD Documentation page will have all maps and hints removed July 1st

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