I haven't seen a good game since Atari's Missile Command.
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Originally posted by astcellI haven't seen a good game since Atari's Missile Command.
And it's really nice to see some old-school hardcore Final Fantasy fans here. I saw that someone had been playing FF 2 (excellent game). I'd have to say that my favorite old school (well, kinda mid-school) Final Fantasy game would have to be FF 6, then comes 7 and 9 -- those three being my top favorites.
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the fresh prince of 1337
To learn how to hack; submit your request
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All I really do is play go at http://kgs.kiseido.com/.
here I am: http://kgs.kiseido.com/en_US/graphPage.jsp?user=lucifex
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Originally posted by MidnightViperIt's good that you're retro, but you're going to have to get out more. There have been hundreds of good games since that title was released... if not thousands.
Add to that the fact that in the last 20 years we've seen very little innovation in the game industry, and there isn't much I haven't already played in one form or another. Yeah, graphics may be flashier, but we're still stuck with several basic genres (first-person shooter, RPG, puzzle, driving, fighting, etc.) and not much improvement in gameplay.
What it boils down to is that if you're over a certain age, there's probably not a lot of appeal in most current game titles. They're largely a case of 'been there, done that'.
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I haven't played anything in a while, but when I do there are some old favorites I like to dig up:
Master of Orion 2
Castlevania: Symphony of the Night (PSX)
Final Fantasy 1 (great on an emu where you can increase time passage, makes thos e battles less hassle and leveling up much quicker)
on the (semi) newer side Warcraft III Tower Defense maps give me hours of enjoyment and Tron 2.0 was fun when I went through it.
and lastly I fired up Puzzle Bobble 2 on MameX last night.
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Originally posted by skrooAdd to that the fact that in the last 20 years we've seen very little innovation in the game industry, and there isn't much I haven't already played in one form or another. Yeah, graphics may be flashier, but we're still stuck with several basic genres (first-person shooter, RPG, puzzle, driving, fighting, etc.) and not much improvement in gameplay.
In our society, ideas tend to evolve rather than coming about as the result of spontaneous innovation. I think it is ridiculous to write off such improvements simply because you think they are not happening fast enough.
As for the gameplay, do you really believe that almost everyone has somehow been tricked into playing games that are not fun? There are plenty of "classics" collections floating around right now, and yet people continue to buy newer games as well. Is their popularity the result of a multi-billion dollar mistake, or could it be that you simply don't enjoy games anymore? I'm willing to bet that the main reason you enjoy the classics is simple nostalgia; you remember having fun with that game in the past and the impression lives on.
The most amusing aspect is that you enjoy games from an era when copying was at an all-time high. The technology was so limiting, and budgets were so small, that many companies were forced into making cheap knock-offs with a different color scheme and more decorative arcade cabinets.
I considered posting a list of innovative games here (Pikmin immediately springs to mind), but I'm not sure what good it would do.
Oh, and I appologize for this rant. People talking about the "good ol' days" of $topic always get to me (selective memory is a wonderful thing).
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Originally posted by Voltage SpikeThat is such a cop-out response; you could use the same argument to apply to anything at any given time. Computers haven't seen any innovation, they have simply gotten faster. Stories (film, books, plays, video games) haven't seen any innovation since the time of Greek Democracy.
As for the gameplay, do you really believe that almost everyone has somehow been tricked into playing games that are not fun?
I'm willing to bet that the main reason you enjoy the classics is simple nostalgia; you remember having fun with that game in the past and the impression lives on.
The most amusing aspect is that you enjoy games from an era when copying was at an all-time high.
The technology was so limiting, and budgets were so small, that many companies were forced into making cheap knock-offs with a different color scheme and more decorative arcade cabinets.
I considered posting a list of innovative games here (Pikmin immediately springs to mind), but I'm not sure what good it would do.
Oh, and I appologize for this rant. People talking about the "good ol' days" of $topic always get to me (selective memory is a wonderful thing).
By the same token, I believe it was George Santayana who famously said, "Those who cannot learn from history are doomed to repeat it." Looking at the past 15 years of videogame design and development, they seem toi be content to keep rolling out the past in ever-flashier packaging.
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Originally posted by skrooBy the same token, I believe it was George Santayana who famously said, "Those who cannot learn from history are doomed to repeat it." Looking at the past 15 years of videogame design and development, they seem toi be content to keep rolling out the past in ever-flashier packaging.
Take an old idea, and add enough variation to make it appear "new" and "different" and then sell it to the masses.
Consider computing history: Terminals (centralized computing), PC (decrentralized Personal Computing), "Thin Client" technology and Citrix (centralized computing once again), heterogeneous environment (the worst of both worlds)
This happens in games, it happens in "Office Productivity Software" (word processor/spreadsheet/presentation/database) and it even happens with DB Vendors as they shift focus for optimization in their products.
It even happens in movies... remakes and sequels! Take something popular, repackage it, and re-sell it with slight variation when you convince consumer it is actually "new."
And then there are stories... How many stories of today resemble in part or whole, the workds of Shakespeare.
Why do this? PROFIT with much less risk.
Some "recent" innovation in games in order of how innovative:
"Sim" games (SimAnt, Sim City, RollerCoaster Tycoon, application of complex modeling etc.)
New Puzzle Games (Tetris)
Adventure game stages (Text -> Graphics -> 3D graphics -> FPS)
Almost no innovation:
Personal Pets (interactive pets that you "play" with and provide virtual food/care-- people have had pets long before, and played with them before PC)
Conquest games (Consider "Risk" is a board game predating Home PC)
RPG (Adaptation to storytelling, just interactive)
driving (people were racing cars and horses before we had PC)
fighting (boxing predates PC, etc)
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