Re: Why didn't you compete?
Please avoid using abbreviations like "ppl" for people, "u" for "you" and other SMS-abbreviations.
Also, here is a copy with some spelling fixes, in case you are looking for constructive criticism, fixes are in bold:
I don't compete for a few reasons. I investigated the concept of war driving, many years ago, built the tools on my laptop, walked around and "found" access points, and that was enough for me to see how the technology worked. The fun for me was the solving of the problem, and seeing it work for the first time. After that, extrapolation made it less sexy to me.
The contest was becoming one that removed strategy and skill. It was becoming one that (forgive me Chris) could become a contest like the "WiFi Shootout" in this way:
The WiFi shootout started to become a contest where people with more money and resources could beat people with less money an resources. The changes to the newly named "wireless contest" were good to see, as they brought skill back into the picture.
The War Driving contest (driving around to find access points) was becoming a contest where people could buy really nice equipment, multiple antennas, multiple cards, and follow nearly any online docs on selection of antennas, orientation, and "installing and configuraing software" had become a simple step of adding an RPM, or using apt-get/emerge/whatever.
The early adopters solved these problems, and made it easier for those that folowed them.
It was becoming a contest where problem-solving-skills and "hacking" had almost NOTHING to do with snarfing access points.
The addition of the new contests meant that people would have to come up with new solutions to new problems, and maybe even code their own additions to existing tools or new tools. THIS (in my opinion) is where the hacking element is exposed. This process of creation of something new, cobbling dissimilar ideas together, and demonstration of genuine depth of knowledge, that can create the "wow" factor from peers.
Here is what I heard from people:
1) The original war-driving contest had no "forced" schedule. Yes, it had a start time, and an end time, but people could take turns, and schedule their driving, so certain members could attend talks. This made is easy for people to arrange time for competition.
2) The new contests had specific schedules that conflicted, or may conflict with other events, contests, or speakers' schedules.
3) Since traveling by plane has become so restrictive when bringing equipment on-board, there is an even greater problem with bringing the quipment to con.
4) The Driving aspect means people really far away need rental cars, and the people closer must drive or also get rental cars.
Originally posted by Vyrus
Also, here is a copy with some spelling fixes, in case you are looking for constructive criticism, fixes are in bold:
Originally posted by Vyrus
The contest was becoming one that removed strategy and skill. It was becoming one that (forgive me Chris) could become a contest like the "WiFi Shootout" in this way:
The WiFi shootout started to become a contest where people with more money and resources could beat people with less money an resources. The changes to the newly named "wireless contest" were good to see, as they brought skill back into the picture.
The War Driving contest (driving around to find access points) was becoming a contest where people could buy really nice equipment, multiple antennas, multiple cards, and follow nearly any online docs on selection of antennas, orientation, and "installing and configuraing software" had become a simple step of adding an RPM, or using apt-get/emerge/whatever.
The early adopters solved these problems, and made it easier for those that folowed them.
It was becoming a contest where problem-solving-skills and "hacking" had almost NOTHING to do with snarfing access points.
The addition of the new contests meant that people would have to come up with new solutions to new problems, and maybe even code their own additions to existing tools or new tools. THIS (in my opinion) is where the hacking element is exposed. This process of creation of something new, cobbling dissimilar ideas together, and demonstration of genuine depth of knowledge, that can create the "wow" factor from peers.
Here is what I heard from people:
1) The original war-driving contest had no "forced" schedule. Yes, it had a start time, and an end time, but people could take turns, and schedule their driving, so certain members could attend talks. This made is easy for people to arrange time for competition.
2) The new contests had specific schedules that conflicted, or may conflict with other events, contests, or speakers' schedules.
3) Since traveling by plane has become so restrictive when bringing equipment on-board, there is an even greater problem with bringing the quipment to con.
4) The Driving aspect means people really far away need rental cars, and the people closer must drive or also get rental cars.
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